I have worked on Project Q, a cancelled project under Unreal Engine 5 at Ubisoft Bordeaux. I started in october 2022 and was in charge of everything related to multiplayer systems, a gamemode, and the main gameflow.
• Designer in charge of every Social and Multiplayer Systems
• A lot of focus on UI/UX of the entire game
• Designed the matchmaking system (using Trueskill as base)
• Designing systemic effects with player's abilities for a gamemode
• Designed an implemented an advanced ping communication system
• Worked on an organic grouping system
• Designing with direct techs & online programers' inputs to make the workflow more fluid, to onboard everyone with my design and to work efficiently as a team